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Where you place the hints beats how many

On a 16×16 puzzle built like Eternity II, eighteen hints scattered across the board solve it in minutes, while piling hints into contiguous rows needs a hundred just to bring the search down to tens of billions of placements. Position, not count, is the lever, and it points straight at the endgame.

findingmeasurementmeasuredWhy it resistsReduce the searchBacktrackingUpdated 2026-07-10
Reproduceseeded — reproduces with the given seedreruns the search
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just experiments hint-study-solve

Reproduces the contiguous-row crossover only: on a from-scratch 8×8 board built to E2's colour recipe, the fewest contiguous rows whose solve-rate and median nodes-to-solution match a scattered sixteen-hint lattice, over thirty seeded instances per layout (research/experiments/hint-study). The 16×16 counts, the 41-billion-node tree and the depth statistics are the cited community measurements, not re-derived here.

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