What was ruled out
Sound dead ends, kept as first-class results: an idea run with rigour that did not pay off, and what its ceiling turned out to be.
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finding
Why a faster computer doesn't help
The single most important idea in hard combinatorial search: shrinking the space you search beats searching it faster, by an exponential margin. Eternity II is engineered so you can barely shrink it at all.
finding
Linking the clues early does not help, it hurts
Joining clue pairs with early piece corridors feels like adding constraints. Counting says otherwise: a 1-wide corridor between even the two closest clues admits about two quadrillion distinct fillings, so it excludes almost nothing while spending pieces the endgame will need. In a controlled A/B, every corridor arm lost to its own control at every board size.