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Going fast: when a solver spends its budget on speed

Some Eternity II engines pour their effort into walking the search tree as fast as possible; others spend it on judgement about where to walk. This is the case for the first kind - what raw throughput buys, the three different things people mean by "fast", and why the fastest engine ever built still cannot solve the puzzle.

by Raphaël Anjou

conceptGo fasterBacktrackingUpdated 2026-07-20
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