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Blackwood's solver, decoded and run here

Joshua Blackwood's record backtracker, decoded through Jef Bucas's notes (a colour quota schedule and a late-game mismatch allowance, tuned near-optimally), then built and run on my M1: left as published it flies to 248 of 256 pieces ignoring the clues; pin the five official clues and the same engine stalls near 45.

by Joshua Blackwood · parameter study by Jef Bucas · write-up by Raphaël Anjou

experimentmeasurementmeasured454/480matched edgesBacktrackingGo fasterUpdated 2026-07-21
Reproduceheavy compute — script and results are committedreruns the searchBudget: 60-120 s per run
Hardware & run
Standardized benchCPU only
0.033core-hours
Cores
1
RAM
16 GiB
GPUs
0
CPU
Apple M1
Machine
MacBook (Apple M1, 8 cores), pinned to one search thread
Budget
60-120 s per run
Start
randomised per restart (his Random); one thread
Reproduce this result

heavy compute — script and results are committed

git clone github.com/jblackwood345/EternityII_Solver; dotnet build -c Release

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