# When learning collapses

> The sobering half of learning from strong boards. A learned signal reaches the top of a search's own range reliably, and then stops. Over-trust it and the search collapses; even used perfectly it does not raise the ceiling, because the ceiling is not a thing the corpus knows.

- Canonical page (with interactive figures/demos): https://eternity2.dev/research/build/learning/when-learning-collapses/
- Updated: 2026-07-16
- Topics: learning, search-space
- Source: The rigidity wall (this project): the measured ceiling every learned signal reaches and none passes — https://github.com/raphael-anjou/eternity2/blob/main/web/content/research/why/rigidity-wall.mdx

---
The other four pages in this section are about what learning from strong boards
*buys*. This one is about where it stops, and it is the page that keeps the family
grounded, because every technique here has the same two failure modes and it is
better to state them plainly than to let a reader mistake a bag of learned tricks
for a way past the wall.

## Failure one: the signal becomes the objective

Every learned signal in this section is safe only as a *tiebreak*. It decides
between moves that are otherwise equal on the one thing that actually counts, the
matched edge in front of you, and it must never outweigh that thing. The moment a
learned prior is promoted from tiebreak to part of the objective, the search starts
trading a real matched edge against a statistical hunch, and it collapses.

[LODESTONE](/research/lab/experiments/raphael-anjou/learning/lodestone) is the cleanest
measurement of this. At a tiny weight its scarce-piece-early prior lifts the median
from-scratch score from 449 to 451 and tightens the spread. Turn the weight up even
slightly and the score falls to 422, then 380, because chasing the corpus's scarce
demands then trades directly against matching the edge in front of you. The same
shape appears in [anti-pattern mining](/research/build/learning/anti-pattern-mining)
from the other direction: using the trap list as a gentle steer reached 463, but
hard-*banning* trapped placements made boards worse. A learned signal is a good
nudge and a bad law. The collapse is not a tuning accident to be engineered away;
it is the signal telling you it was only ever a hunch.

## Failure two: the ceiling is not in the corpus

The deeper limit is quieter, because it looks like success. Used correctly, as a
tiebreak, a learned signal reliably carries a search to the top of *its own range*
and no further. LODESTONE is explicit that it "does not touch the basin ceiling
that stops every method near the top." [PRIOR](/research/lab/experiments/raphael-anjou/learning/prior)
and [KEYRING](/research/lab/experiments/raphael-anjou/learning/keyring) reach 460 from
scratch, the top of the from-scratch range, but not past it.
[PALIMPSEST](/research/lab/experiments/raphael-anjou/learning/palimpsest), the strongest
of them, reaches 463 and then finds that rebuilding the trapped regions lands back
on the same known top board rather than a new one.

The reason is structural, and it is the thesis of the whole section turned around.
Every board in the corpus is itself stuck below 480. A signal mined from that corpus
encodes where the strong boards *are*, which is the plateau, so a learned signal that
merely re-encodes the plateau cannot lift a search above it. The corpus knows the
shape of the basin its boards are caught in; it does not know the way out, because
none of its boards found one. What stops every method near the top is the
[rigidity wall](/research/why/rigidity-wall): near a strong board the remaining
mismatches lock into a single interlocking [σ-cycle](/research/why/sigma-cycles)
that no local move can open. That wall is a property of the puzzle, not of any
search's ignorance, and no amount of corpus mining moves it, because the corpus is
made of boards that hit the very same wall.

## What the family is actually for

None of this makes learning from strong boards worthless. It makes it *precise*. A
learned signal is the fastest, most reliable way to get a search *to* the plateau:
to build a competitive board from nothing (PRIOR, KEYRING), to reach it in a fresh
basin (KEYRING's new corner family), to land at the top of the range every time
rather than sometimes stumbling (LODESTONE's tightened spread), or to diagnose the
exact move a search was missing to reach a known height
([REPLAY](/research/lab/experiments/raphael-anjou/learning/replay)'s double break).

What it is not for is getting *past* the plateau, and a section on learning from
strong boards that pretended otherwise would be selling the reader the one thing the
corpus provably cannot contain. The construct-then-refine pipelines that reach this
project's best boards divide the labour cleanly: a learned constructor to reach the
top of the range fast, and then a separate reckoning with the rigidity wall, which
learning from strong boards can describe but cannot dissolve.

## Related

- [Corpus priors](https://eternity2.dev/research/build/learning/corpus-priors) — The simplest way to learn from strong boards: count where each piece tends to sit, or how often it serves a scarce demand, and use that count as a gentle tiebreak in construction. It has to stay a tiebreak; the moment it becomes part of the objective it collapses the search.
- [Anti-pattern mining](https://eternity2.dev/research/build/learning/anti-pattern-mining) — The subtle idea in learning from strong boards: not every agreement between them is good. Some shared placements are real structure; some are a shared trap that caps every search just short of the top. Separate the two, and attack the trap.
- [The rigidity wall](https://eternity2.dev/research/why/rigidity-wall) — Every record board we have is frozen in place. You cannot nudge your way from a great board to a perfect one, and we can prove it.
- [Why basin-hopping looks impossible](https://eternity2.dev/research/why/sigma-cycles) — If you can't improve a great board by polishing it, maybe you can jump to a different great board. On every record pair tested, you can't, and the structural reason why is worth seeing.
- [LODESTONE](https://eternity2.dev/research/lab/experiments/raphael-anjou/learning/lodestone) — A faint compass for a from-scratch search: nudge it to commit the rare pieces early, where they're needed. It doesn't raise the ceiling; it makes the search reliably reach the top of its own range.
